AR/VR Development for Immersive Applications
Most AR and VR projects end as demos that impressed the boardroom and went nowhere. Stixor builds AR and VR applications that solve real problems: training that reduces onboarding time, visualization that lifts conversion, and immersive experiences designed for hardware people actually own. Meta Quest, Apple Vision Pro, WebAR, and mobile AR on Unity, Unreal, or WebXR.

What Do AR / VR Development Services Include?
AR and VR development services cover the design, build, and deployment of applications using augmented reality and virtual reality. This includes industrial training, product visualization, remote collaboration, marketing experiences, mobile AR through ARKit and ARCore, and WebAR that runs in the browser without an app install. Stixor delivers end to end on Unity, Unreal, and WebXR platforms.
Why Choose Stixor AR/VR Team
We build AR and VR that people actually use, not tech demos shown once and forgotten. Every engagement is grounded in a real user problem, designed around the target hardware, and built to run smoothly on the devices your users will actually have.
WHY US
Real Use Cases, Not Demos
We evaluate whether immersion actually solves the problem before building anything. When AR or VR genuinely helps, we design for it. When a regular app would work better, we say so before you spend the budget.
Hardware Aware Design
What runs beautifully on Apple Vision Pro can be unusable on Meta Quest 2. WebAR on a mid range Android has different constraints than ARKit on a current iPhone. We design for the devices your users actually have.
Comfort Over Feature Count
VR causes motion sickness when locomotion and frame rate are handled poorly. AR gets abandoned when tracking is unreliable. We design around comfort thresholds so users can actually use the application longer than five minutes.
Platform Strategy Based on Users
Meta Quest, Apple Vision Pro, mobile AR, and WebAR each reach different audiences at different costs. We recommend platforms based on where your users are, not which SDK we prefer working with.
CAPABILITIES
AR/VR Development Capabilities We Deliver
Six core engagement patterns cover the full spectrum of immersive development. Each can be engaged standalone or combined into a broader AR/VR program.
VR Applications for Training and Enterprise
VR applications for industrial training, safety simulation, medical training, and enterprise collaboration. Deployed on Meta Quest for cost accessible rollouts, Apple Vision Pro for high fidelity applications, or PC VR for demanding use cases. Built on Unity or Unreal based on visual fidelity, physics, and platform requirements.
- Industrial training for manufacturing, energy, and heavy equipment
- Safety and hazard training for high risk environments
- Medical training with realistic anatomy and procedure simulation
- Enterprise collaboration for distributed teams
AR Applications for Mobile and Wearable
AR applications for iOS, Android, and emerging wearables. Product visualization, industrial guidance overlaying instructions on physical equipment, retail try before you buy, and marketing campaigns putting branded content in the hands of anyone with a phone
- iOS ARKit development with LiDAR support
- Android ARCore with broad device compatibility
- Product visualization and configurators for retail and ecommerce
- Field service guidance overlaying instructions on real equipment
WebAR and WebXR
WebAR removes the biggest adoption barrier: app installs. Users open a link, camera opens, AR appears. Built on 8thWall, Zappar, or WebXR native for marketing campaigns, product try ons, and any use case where reach matters more than platform depth. Runs on any modern smartphone browser.
- WebAR on 8thWall, Zappar, or WebXR native APIs
- Marker based, markerless, and world tracking experiences
- Product try on for retail and ecommerce
- Marketing activations delivered through QR codes or shared links
3D Content and Asset Creation
Environments, characters, product models, and animations optimized for target hardware. Texture, polygon, and rigging constraints matched to platform. Existing 3D assets from CAD or product design tools can be adapted for real time use rather than built from scratch
- 3D modeling in Blender, Maya, or 3ds Max
- PBR materials, texturing, and lighting for real time rendering
- Character rigging, animation, and motion capture integration
- CAD model conversion and optimization for AR/VR
Multi User and Collaborative Experiences
Shared VR environments where multiple users interact in the same space from different locations. Built on Photon or Mirror networking for real time synchronization. Common for enterprise training with instructor and trainee roles, remote collaboration, and multi participant simulations where individual actions affect the shared environment.
- Multi user VR with real time synchronization
- Instructor and trainee role systems for training
- Remote collaboration environments for distributed teams
- Voice chat and spatial audio integration
AR/VR Analytics and LMS Integration
Immersive applications that feed data back to your business systems. Usage tracking, session analytics, completion rates, and performance scoring integrated into your learning management system or enterprise platform. Essential for training use cases where compliance tracking and skill assessment need to be documented.
- Session analytics and usage tracking dashboards
- LMS integration for training completion and compliance
- Performance scoring and skill assessment tracking
- Data export to existing enterprise reporting systems
What We Actually Deliver
We deliver end-to-end AR/VR solutions including concept design, 3D modeling, application development, system integration, testing, and deployment for seamless, high-impact immersive experiences.
Deliverable
01
Concept & Design
We define immersive use cases, interaction models, and technical requirements through storyboarding and collaborative experience design workshops.
- Plan immersive experiences
- Define storyboards clearly
- Outline interactive elements
02
3D Modeling & Prototyping
We develop realistic environments, assets, and interactive prototypes to validate functionality, performance, and user engagement.
- Model characters and objects
- Develop interactive prototypes
- Create 3D environments
03
Application Development
We build AR and VR applications with optimized performance, cross-platform compatibility, and seamless system integration.
- Build AR/VR application
- Integrate mechanics seamlessly
- Ensure cross-platform functionality
04
Testing & Deployment
We test usability, stability, and performance before deploying solutions with continuous optimization and technical support.
- Optimize AR/VR performance
- Deploy to platforms successfully
- Conduct thorough QA
Get in Touch with Stixor
Partner with us to understand your business goals and create solutions that drive measurable results. Reach out today and take the first step toward transforming your data into a strategic asset with Stixor.
CONTACT US
What Our Clients Say
TESTIMONIALS
Frequently Asked Questions
FAQs
Cost depends on scope, target platform, and custom 3D content requirements. A focused WebAR marketing experience runs at the lower end. VR training with custom environments and complex interactions runs considerably higher. Enterprise VR platforms with multi user support and backend integration sit at the top end. You receive a detailed scope and cost model during discovery before any commitment.
A focused WebAR experience with existing assets typically takes six to ten weeks. VR applications with custom 3D content and hardware testing typically run four to seven months. Enterprise VR platforms with multi user support and integration run six months to over a year in phases. You receive a phased timeline with milestones during discovery.
It depends on your users and use case. WebAR reaches anyone with a phone and needs no install, best for marketing and consumer reach. Mobile AR through ARKit and ARCore offers deeper features but requires an app. Meta Quest reaches VR users at accessible prices, best for training and enterprise. Apple Vision Pro reaches high end early adopters with the best fidelity. Many enterprise projects ship on two platforms.
Often a normal app works better, and we will tell you during discovery. AR and VR add real value when the use case genuinely benefits from spatial understanding, hands on practice, or seeing products at real scale. If the use case would work equally well as a standard application, we recommend the standard application. Immersive technology adds cost and hardware requirements that only pay off when immersion is the point.
VR motion sickness is a design problem. We maintain 90 FPS or higher, use teleportation or comfort locomotion instead of smooth motion where appropriate, keep the horizon stable, avoid forced camera movement, and test with users during development. Applications designed for long sessions require more careful comfort work than short experiences.
Yes. Multi user VR is built on networking frameworks like Photon or Mirror for real time synchronization. Common for training with instructor and trainee roles, remote collaboration, and multi participant simulations. Voice chat and spatial audio are integrated so participants communicate naturally within the shared environment.
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